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project aho legacy of the dragonborn

Markarth's abandoned house has been tuned and all underground lights have been changed, the final cage should be more dramatic now. I'll update more TGV patches for the next update. Since USSEP is now messing with game's versions it's no longer used as a master and a patch has been created instead. Small tweak to JK's Dragonsreach patch, I removed all clutter edits but lightsources. Bloodlet Throne has been improved, a small compatibility patch for DeserterX's Crimson Blood armor has been made. The quest display will activate after completing the quest. Ragged Flagon has also been changed (mostly additional sellers alcoves). Additional Hearthfire Dolls - Updated for the latest version with 9 new dolls. Now includes a patch for This is Jorrvaskr. Tell me if lights (natural light spots mostly) are missing so I'll adapt rooms and portals. Zephyr Redone - Patch to make the display compatible for this mod. Redbag's Solitude - updated to reflect latest mod update. Gives AOS2 sounds to some weapons. Window 3D models texture has been changed to something more neutral. Teldryn Serious - Corrected an invalid formID for ESL flagging. Added a compatibility patch for SWIFT (Credits to AgentW). If you install any supported mods after installing Legacy, you'll need to clean a script to make them appear on the side bar in your Legacy Checklist menu. Lux vanilla and patches cells complete pass, Most colours and weathers have been improved and are now using more natural and consistent colours. Wintersun - Archived the new display script that was loose into the BSA to prevent it being overwritten if the user extracted it. Iceblade of the Monarch - Removed a display script from 2 static items that shouldn't have had them. Legacy of the Dragonborn comes with a museum to do just that. Modified by SkyLover264. (Jaysus Swords patch .esp name has changed. Vanilla Morthal farmhouses have been improved. Zim's Thane Weapons - Updated for v1.6+ of Zim's mod. JK's Winking Skeever and Eli's Breezehome navm have been fixed and checked. The following patches have been updated to correct the lighting in the Dragonborn Hall: (Falskaar, Forgotten City, Helgen Reborn, Konaharik's Accoutrements, Moon and Star, Gray Cowl of Nocturnal, Wyrmstooth). Value Blackreach templates have been reworked, I hope I didn't break anything so tell me if things are going well. Amulets of Skyrim: Made the Archmage Amulet (Enchanted Version) an alternate display for the Silver Archmage Amulet. Added the Keywords Bash Tag. Museum (SSE) The quest display will activate after completing the main questline of Skyrim, Dragonslayer. Added Reich Corrigate missing meshes in the update section before the big update. Now includes a patch for Stalker's Refuge Vampire player house. Goldenglow Estate jar lighting has been removed. Adds the power of the Interactive Wash Basins mod to Legacy added washbasins. I made them dimmer to compensate. Tools of Kagrenac - Corrected an issue where replica's couldn't be made of the ToK versions of the items. Did make some changes to Fort lighting overall. (update) JK's Sleeping Giant has been greatly improved and should be fixed now. 4 500 Displays Museum (SSE) Project AHO display on the Bottom Floor of the Dragonborn Hall. Reworked Bloated man grotto worldspace cell. Did some changes to Blue Palace (vanilla). Contents 1 Top Floor Some misplaced floor rubbles meshes have been fixed in some dungeons. Reworked and improved Sunderstone Gorge dungeon cell, also fixed a missing wall torch lighting. ** Apophysis patch is now only a single mesh replacer. CHEESE for Everyone - Forwarded Legacy changes to a book to correct a wild edit in the main cheese mod. Fixed some misplaced doors here and there. BaseID improved and fixed a few stuff in JK's and vanilla Dragons Reach. Thanks!! Konahariks Accoutrements: Corrected texture set for Morokei's mask. Vanilla cell has been optimized in the process. Fixed a missing emittance in Belethor's shop, Easierrider's dungeon landing crash site fix, Partitioned a Whiterun Castle wood floor mesh to help with Dragonsreach lighting. (Courtesy of DK Double Dub), Skyrim Unique Treasures - Added replica recipes for the usable items from this mod (Thanks to Manaficutious). Ensures that various Legacy changes are carried forward and paired with Weapons and Armor Fixes Remade changes. Sunlight emittance colours have been changed to more natural tones. Massive Solitude optional and totally experimental compatibility patch - JK's Skyrim / RedBag's Solitude / Great City of solitude, Now includes a RedBag's Solitude compatibility patch, Now includes a Great city of Solitude compatibility patch, Now includes a Blue Palace Terrace compatibility patch (thanks Drengin for being that helpful ! Reworked the Nightcaller Temple to make it more in line with recent lighting design. Forwarded USSEP water height edits in Blind Cliff cave to USSEP patch and main Lux plugin since it's a fix to start with. Ninja Update: Fixed JK's Blue Palace bathroom and reworked some missing lights. EDIT: Fixed and tweaked many Solitude lights. Added fixed patches for Great Cities and Great city of Falkreath in the update section, Jarl's longhouse should be fixed now. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Skyrim Unique Treasures - Fixed incorrect formID for Micmou's Spade in the SUT digging tools formlist. Removed the backlight shader from ice rock vanilla meshes so that stone behaves like it should instead of ice. Falskaar: Fixed lighting on the display in Dragonborn Hall. Slightly improved and fixed Black Briar Meadery. It seems to work on my side so feel free to tell me if it still doesn't work. Lae, First of the Hollowborn. Now includes a patch for Creation Club's Necrohouse. Whiterun and Riverwood got a complete pass, many complete improvements and complete changes to oldest locations I've worked on until Lux complete version. 260 ^ ^. UPDATE: Added a tweaked, fixed and greatly improved Bards Reborn patch. A Burden of the Past | The Elder Scrolls Mods Wiki | Fandom I didn't test all of it yet so report anything missing or broken. Also includes a compatibility patch for Distinct Interiors and Lux (complete version) Silver Blood inn overhaul, no more excuses to not use it ! The Alduin Display is located in the center of the Dragonborn Hall. A quest display for the Dragonborn DLC. Tell me if you like it so i could use it as a model for the other nordic ruins (later). Improved all four JK's patches and vanilla version in the process. This mod adds to Skyrim: a daedric plan of Peryite - The Pits, and an unknown part of Oblivion - Faceted Stones. Removed accidentally re-added loose files for: Moon and Star, Clockwork, Forgotten City, Falskaar, Gray Cowl, Helgen Reborn, ICOW, Teldryn Serious, Wheels of Lull, Wyrmstooth. Now includes a patch for Tools of Kagrenac, meshes have been greatly improved (full credits to InstantKor, as always), lighting has been reworked and I fixed a few things. Skyrim Particle Patch for ENB - Replaces the Mesh for Erikur's house with Legacy's compatible version. I'm starting with forts, Fort Fellhammer, Broken Redoubt Tower and Fort Amol. -------------------------------------------------. Legacy of the Dragonborn will forever change how you play Skyrim. Apoya el Mod Original Igualmente. The Choice is Yours - This mod adds the Gauntlets of the Crusader at a point in a certain quest. Moss Mother Cavern has been improved and fixed. Small fixes and improvements to Understone Keep overhaul and JK's versions. Skyrim Underground - Added support for the ESM version of the mod. Changed the plane mesh Lux is relying on to block most unwanted lighting to a unsplit version with a black texture to not have any performance cost. Now includes patches for COOLEOJ's revisited dungeons. Now includes a patch for Creation Club's Bloodchill Manor. De rien ! Removed JK's Skyrim Dragon Bridge french entry. ), Markarth's Understone Keep bridge has been reworked (thanks GTXFan for making me realize how ugly it was!). Adds configuration options to the MCM menu. The displays are listed below as they are arranged in game, from left to right. Added the "never fades" tag to Sunderstone Gorge lights, Now includes all Dwemer ruins, including Blackreach and Bthalft from DLC1. Shriekwind Bastion got some improvements, including some awesome natural lighting in the main huge hall. Added JK's Bits and Pieces compatibility patch. Added: Staff of Sheogorath (Fully Voiced): Display in Daedric Gallery. Reworked Fallowstone worldspace with roombound edits instead of weather edit, I replaced the LT with a brighter one. Points of Interest: Visit the Serathi Bogland: The mod adds a relatively small new area where the main features of the mod can be activated. Cant wait to try this out ;) Cheers Kri! Fixed a disabled Jarl throne pedestal in TGC merge patch. (Thx to Telos Ryu for many of these fixes), Amulets: Removed an amulet that was erroneously added to Nightcaller Temple. Edit:FOMOD now is autodetecting your load order, Big Brother is watching you ! *(Opcional), no es necesario, pero seguramente lo necesites para ms parches. The displays are listed below as they are arranged in game, from left to right. Some still bugged webs have been fixed and I'm now using RCI better human web corpses. Improved contact shadows thanks to some spots near clip increase. I have only finished Wyrmstooth, Helgen Reborn, and Project AHO. Morrowloot Ultimate - Corrected a couple swapped item descriptions for the Dragon Priest Masks. Iceblade of the Monarch - Fixed a script that wasn't compiled correctly. All plugins Wrye Bash tags have been updated and cleaned. (Thanks @Hilli1). The powerful open-source mod manager from Nexus Mods. Copyright 2023 Robin Scott. I can't edit JK's BP occlusion so I really have few options. Whiterun's Hall of the Dead has been optimized. (Courtesy of Deapri). AiO COMPATIBILITY PATCH FOR THE PEOPLE OF SKYRIM COMPLETE, AiO MPCCP V2 - The People Of Skyrim Complete, Breezehome by Lupus - Lux - Embers XD - Patch, Cities of JK's North - Lux Compatibility Patch (for Winterhold), Daedric Shrines - All in One - My Patches by Xtudo, E.V.C. Relics of Hyrule - Corrected a RoH and Legacy chest clipping with each other. Until i finish OCW compatibility patch (a herculean challenge so far), i reworked Saarthal ! Ra2phoenix has updated and greatly improved LotD patch. (will not move on games in progress). Reddit, Inc. 2023. (Patch by Jelidity). Carved Brink at Skyrim Special Edition Nexus - Mods and Community Now includes all Eastmarch interior caves, Slight changes to Dragonsreach. Lux Orbis will take care of Tamriel, Solstheim, Soul Cairn and Falmer Valley from DLC1. Bad Gremlins Collection: Moved the Pegasus Jar slightly. Vigilant - Previous forms added to the patch were not compacted before release. Now includes an patch for Project AHO, mostly lighting templates and Image spaces. Kagrumez main hall will be reworked later, when I'll understand a thing about how this room works ! Legacy of the Extinct Race is a main quest in the mod Project AHO . Hearthfire Dolls: Moved the one in Labyrinthian so it's not under a pot, Hearthfire Dolls: Made previously unobtainable Markarth Guard doll visible and interactable, KA: Consistentified Vahlok's gear, it's Light, it's Stalhrim, get used to it. Bring a torch ! Small fix to Silver Blood inn overhaul architecture. Undeath - Patched a record from the Main Undeath mod to prevent a CTD. The quest display will activate after completing the main questline. Oblivion Artifacts Pack - Honorblade of Chorrol should now place in the museum. Added a compatibility patch for Wintersun. One or two scripts may still be noticeable but at least most flickering should be gone now. Did some improvements to JK's Winking Skeever. Immersive Jewelry - Added the new keyword to some valuables for treasury support. (New) Requiem: Added Conflict Resolution patch for this mod. Rebalanced Leveled Lists - Container and Leveled lists compatibility patch. Inverted weather I'm using for the day/night cycle contrast has been changed to more neutral tones (greys) so that lights will stop glowing red at night. I really, really like Project AHO, though the fact that it can kind of surprise you and hijack your game isn't ideal. Compatible with all window overhauls, mine won't appear ingame. I almost forgot, TNF Proudspire manor has been fixed and improved a lot too. Small changes to Dragonsreach, Breezehome and Highrothgar. Is Legacy of the Dragonborn worth it? If so, why? Re-Checked the Fossil patch. Added a JK's Skyrim compatibility patch for the new cells. Also includes Falkreath's Hearthfire DLC player house. Dawnguard HQ and Radiant Raiment no longer have occlusion room markers. Classic Crack'n'Chirp | The Elder Scrolls Mods Wiki | Fandom Tools of Kagrenac - Fixed an issue where Sunder and Wraithguard would appear in both Legacy and TOK locations resulting in duplicates. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. She will ask you to speak with Marisa Verendas, who's supposed to be looking into their situation. Dragonsreach upper level now has more light. I didn't test the revisited version though. All Dragonborn dungeons have been reworked. Marisa will tell you she has urgent matters to attend before she can address the Oryses' issue. Oblivion Artifacts Pack - Finders Keepers will now ignore the Test Cell REFs from this mod. Rodryk's Dragon Bridge and JK's Skyrim patch, Removed Embers edits from Breezehome cell. (Update) Added a few meshes in the update section including a few fixed ones (Nordic ruins and Windhelm vertical beam that was causing crashes in TNF Hjerim). Removed: ARS Metallica (More trouble than it's worth). Paradise City : Summer Windhelm - Added patch for this version of the mod. Patch by SirJesto. Added a compatibility patch for ETaC - Dawnstar. Moonpath to Elsweyr - Alvaro's Knapsack was inadvertently disabled in the patch. (Thanks spongebobananapants). All optional variants now have their own mod page and won't be included into Lux main FOMOD, except from the first page I'll try to keep everything else totally automated. Notice Board - fixed the bug with Auryen not speaking to you after starting "An Interesting Prospect". Improved and fixed some stuff in Winterhold Collge, including OCW patch. A quest and item display for the mod Helgen Reborn. The Dev Aveza is used instead of the static airship added by Legacy, and can fly freely. *. Complete Alchemy and Cooking Overhaul - Fixed some of the supply formlists that had incorrect items. I won't support this patch anymore. Konahrik's Accoutrements - Fixed Vahlok's Cursed Greaves having an item count of 0 for available pieces to be found by the quest. Lots of cleaning in the split meshes folders, useless ones have been removed and some have been fixed and added. Install hundreds of mods with the click of a button. Deadly Shadows : JK's Skyrim/Dawn of Skyrim - Removed two floating stairs pieces. Fixed some nordic and imperial fort meshes, Fixed Sleeping Giant farmhouse mesh (credits to Healer), Fixed wrong walls in JK's Hall of Attainment, Geirmund Hall and Shrouded Barrow improvements and fixes, Hanging lanterns light template change (more saturated), Added a CC's Dawnfang patch (credits to AgentW), Added COTN & ETaC Morthal Complete patch (credits to Ra2phoenix), (new) Added a patch for AHO (credits to AgentW) Update : bug fixes. Immersive Weapons - Removed a redundant Activator record that was preventing Malacath's Cleaver from being taken manually. Moon and Star - Removed 3 old activator edits preventing a few items from being removed from display correctly. Morrowloot Ultimate - Disabled a duplicate artifact from MLU that was missed previously. JK's Blue Palace entrance beam has been resized and moved. Immersive Armors - Fixes the activators for the Bronze and Silver Tribunal Masks. Wintersun - Fixed an unresolved error that was missed due to the changes last update. Player Homes; Hjersten Hall: Morskom Estate: The Tiniest Shack . The last supported version is 4.1, as 5.0 is not yet compatible with Legacy. Floors occlusion issues have been fixed, patch is up-to-date with latest changes and lighting has been highly improved. If you've done everything Skyrim has to offer, installing some quest mods is a great way to spice up your playthrough. Konahrik's Accoutrements - Masks in the DBH are linked to the Hall of Heroes activators now. Oblivion Artifacts Pack - Removed an old entry from v4 that was breaking the Draconian Madstone model. Added a compatibility patch for ETaC - Riverwood. Also, In order for it to be possible to make the two mods compatible, the Thorleif Family and their House had to be removed. Patch by Colleeeenmk and Kriana. Optional: My patches, addons and fixes to the amazing VIGILANT mod. Tools Mod Oragnizer 2 - https://www.nexusmods.com/skyrimspecialedition/mods/6194 Skyrim Script Extender - http://skse.silverlock.org Many years ago, it was inhabited by Snow Elves, but now this place belongs to . Museum (Classic Skyrim) LOTD Safehouse reworked and CC's Hall of Wonders patched. Vanilla Undertone Keep has been slightly improved with newer bulb templates. Fixed the FOMOD trying to detect Pets of Skyrim twice, Fixed two companion mods not sorted correctly in the FOMOD, Fixed a few rug meshes, collisions were bugged when using the vanilla version, Fixed a few french names in the master plugin. I'll work on Kilkreath ruins next, I saw they were missing too. Hearthfire DLCs are now included in the language pack. (Thanks to Jelidity for reporting this). Now includes a compatibility patch for Okii's Riverwood Hunters Cabin (travlaney's port). Added Blind Cliff and Labyrinthian exterior cells so that this dungeons feel a bit more consistent. Patch supplied by Mebantiza. JK's Candlehearth, JK's Winking Skeever and JK's Dragonsreach have been slightly optimized and also improved a lot. :). Issue of potential duplicate is fixed by changing their name. (Update Section) Updated Glenmoril patch and reworked missing cells. (Thanks to UNNAMEDxASSASSIN for reporting). Regarding Project AHO: . The quest display will activate after completing the main questline. Now includes a patch for JK's Skyrim and COTN Dawnstar since JK's new house is now using COTN model. Carved Brink is a large quest modification, from the authors of Project AHO. -DEPRECATED- Blue Palace Terrace - Legacy of the Dragonborn patches, Additional Hearthfire Dolls - Small Fixes, Aetherium Armor and Weapons Compilation - Minor Fixes, Amulets of Skyrim - Tweaks and Fixes - Spanish Translation, Extravagant Legacy of the Dragonborn Replacer, Hatred's Heart and Soul Restored in LOTD V5, Legacy of the Dragonborn - LotD Upscales - Armors All in One Pack, Legacy of the Dragonborn Unofficial Unslaad Patch, Modest - Frostall Food and Drinks - Lexy's LOTD Unofficial Patch, Moon and Star - Legacy of the Dragonborn Consistency and Optional Creation Club Integration, Patch for Eating Animations and Sounds SE - CACO - Survival Mode - LOTD - Fishing CC, Quick Cloaks for Legacy of the Dragonborn, RedBag's Solitude patches with Open Cities support, Sound Record Distribution YAML Collection, Wynter's Breezehome - Wintersun - Legacy of the Dragonborn Patch, Artifacts Of Boethiah (Tournament of the Ten Bloods), Konahriks Accoutrements - Dragon Priest Armory, Kthonia's Unique Weapon Pack - Dragonborn Weapons, Legacy of the Dragonborn BadGremlins Collection, Teldryn Serious - A Teldryn Sero Backstory Quest SSE, Barely Used Vanilla Actors Recycle Project, Daedric Realms Volume I - The Hunting Grounds, Deadly Shadows for JK's Skyrim (for JK's Skyrim/Dawn of Skyrim combo patch), Paradise City for Vanilla Skyrim -- Great Trees for Cities SE, Skygerfall -- Daggerfall's Main Quest in TESV, Skyrim Revamped - Complete Enemy Overhaul, Skyrim Revamped - Loot and Encounter Zones, SkyTEST - Realistic Animals and Predators, Somebody Else's Problem - Ignore the Forsworn Conspiracy, If you're using the Legacy of the Dragonborn compatible version, Optional - If you use SUT or ZTH/ZIA, you will be given patches, OPTIONAL - Required to enhance the museum based on your installed mods, Edits the same room and some Vigilant displays ,so the Vigilant patch is required from the installer. Skyrim Underground - Corrected the name of 3 of the weapon activators. One of the many Daedric pocket planes hidden throughout Oblivion. Cidhna mine lights have been adjusted and balanced. Fixed Pawned Prawn's floor and slightly improved vanilla version. This mod can contain elements that are protected by copyright and by other laws that are subject to the copyright or other rights of third parties and that are correspondingly protected for these third parties. - 4 side quests. A quest display for the Thieves Guild questline. Now includes Dawnguard and Dragonborn DLCs houses - Fort and Castle, Tel Mithryn, Raven Rock and Skaal Village. Also Added navcuts around the central displays in the room so that followers don't walk into them. Additional Hearthfire Dolls: Added support for displaying the new dolls in version 3.0. Since I removed persistent room markers I'll leave this updated plugin as optional only. - 9 fully voiced NPCs. That's a lot of additional cells ! Guard's Armor Replacer - Windhelm Guard Armor activator fixed. Added a compatibility patch for AOS, Obsidian and Sounds of Skyrim (full credits to Cosmic Sloth), Added a compatibility patch for MEZF (Full credits to Cosmic Sloth). Added a patch for the new ESL version of Solitude Rectory. Containers and Leveled Lists - Updated with the changes from the latest version of this mod. Tweaked both temple of the Divines and Bards College lighting accordingly, adjusted some JK's drapery to prevent too much lighting occlusion. Author name has been added to all plugins, MY PRECIOUS ! ), (NINJA Santa Claus update) Temple of Talos and JK's version lighting has been changed. Initial Upload of the FOMOD patcher coinciding with the release of Legacy of the Dragonborn v5. The quest display will activate after defeating the Underking. All remaining worldspaces have been reworked. Lost prospect mine has been fixed and improved too. Enhanced Landscapes - Removed a section of cliff that was blocking the Rkund entrance. Not perfect but it'll do the job until further improvements. (NEW) Quaint Raven Rock: Compatibility for Patrol Markers. Immersive College of Winterhold - Fixed the platforms for the statues in the Dragonborn Hall to be invisible. Skyrim Underground - Corrected the lighting in the Dragonborn Hall that was reverted to old settings by the patch. Reworked Dust Beam meshes to prevent overbright beams (you can tweak them inyour enb's PARTICLE section). Hey, with the knew anniversary edition, I decided to return to skyrim for another great adventure. Enhanced Lights and FX (Exterior) - Fixes the issue with Erikur's House mesh (rear). (Thanks to Jigsaw717 for reporting). JK's Skyrim / Dawn of Skyrim - Fixed the master requirement of the DBM combo patch. Now includes a compatibility patch for Arthmoor / Rodryk's Dragon Bridge crossover patch, works as a standalone so you won't need other Lux patches. Complete Alchemy Cooking Overhaul - Corrected the formlists of a couple items that were sorting into the wrong containers. I noticed some issues with OCW patch so i reworked most College ciruclar cells. The Unofficial patch for this mod can now be found here: https://www.nexusmods.com/skyrimspecialedition/mods/54899. Fixed the FOMOD error that prevented Vortex mod manager from being able to install it correctly. Fixed some beams and language issues. Something like 90 plugins have been added or updated, I'm pretty sure I'm missing a lot of changes. (ninja update) Fixed missing FOMOD entries. Added a compatibility patch for Windhelm Entrance Overhaul with an improved bridge and even more snow. You get to fill . Added Stonehills and Shorstone. (Not our issue but it's a simple fix.). Each Stone will be activated after finding and using a Standing Stone. JK's Skyrim - Dawn of Skyrim and JK's Blue Palace patches needed for the combined navmesh patches. Modifies a Dragon Priest staff. Only the updated vanilla meshes, the plugin is not required. Skyrim 2018: Corrected the ground model for the Ancient Nord Armor. Fixed a floor and a flicker in Kilkreath ruins. Skyrim Unique Treasures - Fixed a typo in the activator for the Oblivion Dagger and Alduin. Provides shelter from weather for Legacy added buildings. Tell me if it's fixed (or not). Wheels of Lull - Corrected the Standard Harquebus and the Combatative Harquebus that had their activators mixed up. Immersive College of Winterhold - Added a Display for Beinaarkh's Ring in the Dragonborn Hall. Zim's Thane Weapons - Adjusted the placement of some objects in the Armory to resolve clipping when one has Guard Armor Replacer patch installed as well.

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project aho legacy of the dragonborn